SignalR is a library that enables real-time web functionality in your applications. This guide will show you how to integrate SignalR with an Aurelia 2 application to create interactive, real-time features.
Prerequisites
An existing Aurelia 2 project (you can create one using npx makes aurelia)
.NET Core SDK installed if you're setting up a SignalR server
SignalR client library installed in your Aurelia project
Setting Up the SignalR Server
If you don't have a SignalR server, create a new hub in your ASP.NET Core project:
Using the SignalR Service in an Aurelia 2 Component
Inject the SignalR service into your Aurelia component and use it to send and receive messages:
// src/chat-component.ts
import { ISignalRService } from './signalr-service';
import { inject } from '@aurelia/kernel';
@inject(ISignalRService)
export class ChatComponent {
public message: string = '';
public messages: { user: string; message: string }[] = [];
constructor(private signalR: ISignalRService) {
this.signalR.connection.on('ReceiveMessage', (user: string, message: string) => {
this.messages.push({ user, message });
});
}
public bound(): void {
this.signalR.start();
}
public unbound(): void {
this.signalR.stop();
}
public sendMessage(): void {
this.signalR.sendMessage('User1', this.message);
this.message = '';
}
}
And the corresponding HTML template:
<!-- src/chat-component.html -->
<template>
<ul>
<li repeat.for="msg of messages">${msg.user}: ${msg.message}</li>
</ul>
<input type="text" value.two-way="message" placeholder="Type a message...">
<button click.trigger="sendMessage()">Send</button>
</template>
Conclusion
You have now successfully integrated SignalR with an Aurelia 2 application, enabling real-time communication between the server and clients. This example can be expanded to include more sophisticated real-time features, such as notifications, live updates, and collaborative environments.
Remember that managing the SignalR connection's lifecycle is crucial, especially in production environments, to ensure a stable and responsive user experience.